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Losing Control




Time to cut the wire

This week's competition between game console creators has been fascinating. Like thespians trying to hog the stage Sony, Microsoft and Nintendo have all entered from the wings shouting louder than the other and carrying larger, more eye catching props. All are attempting to jump on the 'controller free' bandwagon set in motion by the Nintendo Wii.

Who comes out on top is not really important, at least not to any one looking in from the outside. The demos they have presented to the gazing public are measures of how far the world of gaming has come. In a very short space of time gamers have gone from bouncing a ball back and forward, to graphically stunning game play, to actual game interaction where movements have become the new joystick. The lesson here is that things do not stand still (or, more literally in this case, sit still).

The same can be said for the Internet. No one will ever accept that the peak of the mountain has been reached, there will always be more rock to climb. Whilst the web has provided so many new opportunities there are still many frustrations left to solve. Some maybe anxious about the continuing ascent, preferring to stick on familiar terrain, but it is such an exciting time to continue the climb and see just exactly what can be done. Now is not a time to sit back and play pong, no matter how brilliant it may once have been.

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